Cinema 4D | Essentials
R2,000.00
Product Highlights
- Introduction to Cinema 4D
- Creating and Understanding Objects
- Introduction to MoGraph
- Keyframes and Animation
- Polygonal Modeling Tools
- Working with Splines
- Working with Lights
- Output and Rendering
- Using Deformers
- Description
- Course Outline
- Reviews (0)
Description
Highlights | Essentials
CINEMA 4D Studio is the very best that MAXON has to offer for professional 3D artists. If you want to create advanced 3D graphics but need a helping hand to ensure you create jaw-dropping graphics quickly and easily, then this is the choice for you.
CINEMA 4D’s comprehensive polygon tools provide real-time feedback. A powerful Knife tool works in conjunction with N-gons to easily cut holes, planes and paths into objects. The Stitch and Sew tool makes it easy to close holes between objects
DURATION | 3 DAYS
Assumed Knowledge
Practical working knowledge of Mac OS X or Windows Basic knowledge is recommended.
Each student on this Course will receive:
- Certificate of completion
- 12 months FREE email support
- FREE class repeat (if necessary)
- Course Notes/Slides
MSD holds the below Accreditation
Introduction to Cinema 4D
■ The Cinema 4D work ow ■ Di erences between 2D and 3D ■ Navigating the viewports ■ Navigating using a three-button mouse and keyboard shortcuts ■ Exploring the interface ■ Con guring project settings ■ Application preferences
Creating and Understanding Objects
■ Exploring object hierarchy ■ Creating, selecting, and transforming objects ■ Object categories – active and passive objects ■ Comparing object types ■ The Attribute Manager ■ Creating a basic model with primitive and null objects
Working with Splines
■ Creating and working with splines ■ Selecting and transforming points on a spline ■ Nurb types ■ Manipulating paths from Adobe Illustrator
Polygonal Modeling Tools
■ Points, edges, and polygons ■ Modeling with the Knife tool ■ Modeling with the Extrude tool ■ Modeling with the Extrude Inner tool ■ The Create Polygon and Bridge tools ■ Creating a HyperNURBS object ■ Creating a simple model
Using Deformers
■ Working with deformers ■ The Wind Deformer ■ The Wrap Deformer ■ The Spline Wrap Materials and Texturing ■ Understanding material channels ■ Applying materials: Projection methods ■ Reflective surfaces / shiny surfaces ■ Rough surfaces / bumpy surfaces ■ Transparent surfaces ■ Using alpha channels to create a label ■ Texturing type using multiple materials
Working with Lights
■ Understanding how lights work in the 3D world ■ Adjusting falloff to limit how light affects objects ■ Understanding light types ■ Creating and manipulating shadows ■ Creating light rays with visible light ■ Creating a simple three-point light setup
Keyframes and Animation
■ Understanding keyframe animation ■ Animating in the Timeline ■ The F-Curve Manager ■ Create an animated pause Camera Movement and Control ■ Differences between the Editor Camera and a camera object ■ Exploring field of view and aspect ratio ■ Explaining parallax in camera movement ■ Creating a dynamic camera movement ■ Refining and previewing a camera movement
Output and Rendering
■ The render engine ■ Render settings ■ Rendering still images vs. animation ■ Setting up multi-pass rendering for still images ■ Batch-rendering multiple les
Compositing in After Effects
■ The 3D animation work ow ■ Setting up a multi-pass render ■ Importing elements into After Effects ■ Manipulating 3D renders in After Effects ■ Fine-tuning a composition in After Effects
Introduction to MoGraph
■ Explaining MoGraph ■ Using the Cloner object ■ Modifying cloners with Effector objects ■ Creating animation with the Fracture object ■ Creating abstract shapes with the MoSpline object ■ Using the Tracer object to create paths ■ Creating realistic movement with MoDynamics
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