Cinema 4D | Essentials

R2,000.00

Product Highlights

  • Introduction to Cinema 4D
  • Creating and Understanding Objects
  • Introduction to MoGraph
  • Keyframes and Animation
  • Polygonal Modeling Tools
  • Working with Splines
  • Working with Lights
  • Output and Rendering
  • Using Deformers
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Description

Highlights | Essentials

CINEMA 4D Studio is the very best that MAXON has to offer for professional 3D artists. If you want to create advanced 3D graphics but need a helping hand to ensure you create jaw-dropping graphics quickly and easily, then this is the choice for you.

CINEMA 4D’s comprehensive polygon tools provide real-time feedback. A powerful Knife tool works in conjunction with N-gons to easily cut holes, planes and paths into objects. The Stitch and Sew tool makes it easy to close holes between objects

DURATION | 3 DAYS

Assumed Knowledge

Practical working knowledge of Mac OS X or Windows Basic knowledge is recommended.

Each student on this Course will receive:

  • Certificate of completion
  • 12 months FREE email support
  • FREE class repeat (if necessary)
  • Course Notes/Slides

MSD holds the below Accreditation

Introduction to Cinema 4D

■ The Cinema 4D work ow ■ Di erences between 2D and 3D ■ Navigating the viewports ■ Navigating using a three-button mouse and keyboard shortcuts ■ Exploring the interface ■ Con guring project settings ■ Application preferences

Creating and Understanding Objects

■ Exploring object hierarchy ■ Creating, selecting, and transforming objects ■ Object categories – active and passive objects ■ Comparing object types ■ The Attribute Manager ■ Creating a basic model with primitive and null objects

Working with Splines

■ Creating and working with splines ■ Selecting and transforming points on a spline ■ Nurb types ■ Manipulating paths from Adobe Illustrator

Polygonal Modeling Tools

■ Points, edges, and polygons ■ Modeling with the Knife tool ■ Modeling with the Extrude tool ■ Modeling with the Extrude Inner tool ■ The Create Polygon and Bridge tools ■ Creating a HyperNURBS object ■ Creating a simple model

Using Deformers

■ Working with deformers ■ The Wind Deformer ■ The Wrap Deformer ■ The Spline Wrap Materials and Texturing ■ Understanding material channels ■ Applying materials: Projection methods ■ Reflective surfaces / shiny surfaces ■ Rough surfaces / bumpy surfaces ■ Transparent surfaces ■ Using alpha channels to create a label ■ Texturing type using multiple materials

Working with Lights

■ Understanding how lights work in the 3D world ■ Adjusting falloff to limit how light affects objects ■ Understanding light types ■ Creating and manipulating shadows ■ Creating light rays with visible light ■ Creating a simple three-point light setup

Keyframes and Animation

■ Understanding keyframe animation ■ Animating in the Timeline ■ The F-Curve Manager ■ Create an animated pause Camera Movement and Control ■ Differences between the Editor Camera and a camera object ■ Exploring field of view and aspect ratio ■ Explaining parallax in camera movement ■ Creating a dynamic camera movement ■ Refining and previewing a camera movement

Output and Rendering

■ The render engine ■ Render settings ■ Rendering still images vs. animation ■ Setting up multi-pass rendering for still images ■ Batch-rendering multiple les

Compositing in After Effects

■ The 3D animation work ow ■ Setting up a multi-pass render ■ Importing elements into After Effects ■ Manipulating 3D renders in After Effects ■ Fine-tuning a composition in After Effects

Introduction to MoGraph

■ Explaining MoGraph ■ Using the Cloner object ■ Modifying cloners with Effector objects ■ Creating animation with the Fracture object ■ Creating abstract shapes with the MoSpline object ■ Using the Tracer object to create paths ■ Creating realistic movement with MoDynamics

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