3D Studio Max


Product Highlights

  • Overview of 3ds Max
  • Working with texture mapping
  • Intermediate texture mapping options
  • Polygon Modelling and Product Models
  • Basic Deformer Rigs and Animation
  • Animating in 3ds Max
  • Lighting and rendering
  • Rendering and output


Highlights | Essentials

Create inorganic models using Polygonal modelling techniques. Texture the models using advanced mapping techniques. Create 3D environments and props. Create realistic 3D Models and textures. Learn basic rigging techniques to prepare the models for animation. Create a simple 3D Animation and Camera Animation. Work through 3D Product lighting and Mental Ray rendering for Product Presentation.


Assumed Knowledge

A working knowledge of Photoshop and the OS.

Each student on this Course will receive:

  • Certificate of completion
  • 12 months FREE email support
  • FREE class repeat (if necessary)
  • Course Notes/Slides

MSD holds the below Accreditation


Banner Drawing Art MSD

Overview of 3ds Max

■ 3dsMax interface ■ Navigation techniques and tools ■ Using Viewports and view settings ■ Cameras, Three button Mouse ■ Manipulation of objects using Transform tools ■ Primitives modelling ■ Using Modifier stack ■ Modifiers like Bend, twist, taper, Noise

Primitives and modelling

■ Making a Basic room using primitives ■ Using 2D Shapes ■ Converting 2D shapes to 2D models using Extrude and Bevel ■ Lofting techniques ■ Sub object modelling ■ Using Box modelling technique

Polygon Modelling and Product Models

■ Understanding proper modelling methods ■ Using Vertices, Faces and Edges ■ Adding edge loops. ■ Creating realistic solid models

Compound shapes

■ Using Compound Objects ■ Boolean and Scatter ■ Creating a 3D Model using image planes. ■ Practical session on creating the Model

Working with texture mapping

■ Understanding texturing in 3dsMax ■ Using Material Editor ■ Shaders like Blinn, Phong and Anisoptropy ■ Basic Lighting in 3dsMax ■ Using Point lights, Direct lights and Spotlights ■ Rendering using Scanline renderer ■ Raytracing, Shadows and reflections

Intermediate texture mapping options

■ Basic UV unwrapping ■ UV editor ■ 2D Textures ■ Using Bitmaps as textures ■ Using Photoshop to create textures ■ 3D textures ■ Texturing the Product Model made by each participant

Basic Deformer Rigs and Animation

■ Creating a simple Rig ■ Using Hierarchy ■ Linking and Unlinking objects ■ Creating a simple Ball rig

Using Textures

■ Applying Textures ■ Texture mapping ■ Projecting textures on surfaces ■ Applying multiple materials ■ UV mapping ■ The UV Texture Editor

Animating in 3ds Max

■ Understanding Animation ■ Timeline and animation setup ■ Principles of animation – A Basic Introduction ■ Creating Keyframes and inbetweens ■ Graph Editor ■ Bouncing Ball exercise

Lighting and rendering

■ Setting up the scene for Product presentation ■ Camera Setup and animation ■ 3 Point lighting setup. ■ Using mental ray rendering ■ Mental ray render setup ■ Mental Ray Materials ■ Global Illumination ■ Final gather

Rendering and output

■ Rendering in Layers ■ Ambient occlusion rendering ■ Compositing in Photoshop ■ Presenting the nal 3D Animation


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